Elastic Collisions in Detail — Conserving Momentum and Kinetic Energy

Collisions where kinetic energy is conserved: the defining conditions, the 1D equations, the equal-mass velocity swap, and worked examples.

Quick answer

An elastic collision is one in which the total kinetic energy of the colliding objects is the same before and after impact. Both momentum and kinetic energy are conserved, giving two equations that fully determine a one-dimensional collision.

m1u1+m2u2=m1v1+m2v2,12m1u12+12m2u22=12m1v12+12m2v22m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2,\qquad \tfrac{1}{2}m_1u_1^2 + \tfrac{1}{2}m_2u_2^2 = \tfrac{1}{2}m_1v_1^2 + \tfrac{1}{2}m_2v_2^2

Unit: Masses in kg, velocities in m/s, energies in joules (J)

Example: A 0.5 kg ball rolling at 4 m/s strikes an identical stationary ball head-on. They swap velocities: the first stops (0 m/s) and the second rolls off at 4 m/s — total KE stays 4 J throughout.

What you will learn

  • Define an elastic collision via kinetic energy conservation
  • Write the momentum and kinetic-energy equations for 1D collisions
  • Predict outcomes for equal-mass head-on collisions
  • Solve 1D elastic collision problems for unknown velocities

What makes a collision elastic

Collisions split into two kinds by what happens to kinetic energy. In an elastic collision, the total kinetic energy after the impact equals the total before — the objects bounce without permanent deformation, heating or sound losses.

Two conservation laws then apply simultaneously:

  1. Momentum is conserved (as in every isolated collision): m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2.
  2. Kinetic energy is conserved (the elastic condition): 12m1u12+12m2u22=12m1v12+12m2v22\tfrac{1}{2}m_1u_1^2 + \tfrac{1}{2}m_2u_2^2 = \tfrac{1}{2}m_1v_1^2 + \tfrac{1}{2}m_2v_2^2.

Here uu denotes velocities before and vv velocities after, with signs for direction. Two equations, two unknowns (v1v_1, v2v_2) — a 1D elastic collision is fully determined.

The 1D elastic collision formulas

Solving the two conservation equations together gives closed-form results for the final velocities:

v1=m1−m2m1+m2u1+2m2m1+m2u2v_1 = \frac{m_1 - m_2}{m_1 + m_2}u_1 + \frac{2m_2}{m_1 + m_2}u_2

v2=2m1m1+m2u1+m2−m1m1+m2u2v_2 = \frac{2m_1}{m_1 + m_2}u_1 + \frac{m_2 - m_1}{m_1 + m_2}u_2

These look heavy, but three special cases cover most problems:

  • Equal masses, one initially at rest (m1=m2m_1 = m_2, u2=0u_2 = 0): the objects exchange velocities — v1=0v_1 = 0, v2=u1v_2 = u_1.
  • Massive wall (m2≫m1m_2 \gg m_1): the light object rebounds at nearly its incoming speed, v1≈−u1v_1 \approx -u_1.
  • Heavy hits light at rest (m1≫m2m_1 \gg m_2, u2=0u_2 = 0): the heavy object barely slows (v1≈u1v_1 \approx u_1) while the light one shoots off at v2≈2u1v_2 \approx 2u_1.

Worked example: billiard balls

A 0.17 kg0.17\ \mathrm{kg} billiard ball rolls at 2.0 m/s2.0\ \mathrm{m/s} into an identical stationary ball, head-on and elastic. Find both final velocities.

Equal masses, one at rest — use the velocity-swap shortcut: v1=0v_1 = 0, v2=2.0 m/sv_2 = 2.0\ \mathrm{m/s}.

Check with the books. Momentum before: (0.17)(2.0)=0.34 kg⋅m/s(0.17)(2.0) = 0.34\ \mathrm{kg\cdot m/s}; after: (0.17)(0)+(0.17)(2.0)=0.34 kg⋅m/s(0.17)(0) + (0.17)(2.0) = 0.34\ \mathrm{kg\cdot m/s} ✓. Kinetic energy before: 12(0.17)(2.0)2=0.34 J\tfrac{1}{2}(0.17)(2.0)^2 = 0.34\ \mathrm{J}; after: 0+12(0.17)(2.0)2=0.34 J0 + \tfrac{1}{2}(0.17)(2.0)^2 = 0.34\ \mathrm{J} ✓.

In real pool there is a faint click — a whisper of energy lost to sound — so the cue ball retains a trace of motion. The idealization is excellent but not perfect.

Why the swap happens

With equal masses, the only way to conserve both momentum (sum of velocities) and kinetic energy (sum of squares) is for the two velocities to trade places. The math leaves no alternative.

Worked example: unequal masses

Now the general case. A 3 kg3\ \mathrm{kg} cart moving at 4 m/s4\ \mathrm{m/s} hits a 1 kg1\ \mathrm{kg} cart at rest, head-on and elastic.

v1=3−13+1(4)+0=24(4)=2 m/sv_1 = \frac{3-1}{3+1}(4) + 0 = \frac{2}{4}(4) = 2\ \mathrm{m/s}

v2=2(3)3+1(4)+0=64(4)=6 m/sv_2 = \frac{2(3)}{3+1}(4) + 0 = \frac{6}{4}(4) = 6\ \mathrm{m/s}

Verify momentum: before 12 kg⋅m/s12\ \mathrm{kg\cdot m/s}; after (3)(2)+(1)(6)=12(3)(2) + (1)(6) = 12 ✓. Verify energy: before 12(3)(16)=24 J\tfrac{1}{2}(3)(16) = 24\ \mathrm{J}; after 12(3)(4)+12(1)(36)=6+18=24 J\tfrac{1}{2}(3)(4) + \tfrac{1}{2}(1)(36) = 6 + 18 = 24\ \mathrm{J} ✓.

The light cart leaves at 6 m/s6\ \mathrm{m/s} — faster than the incoming 4 m/s4\ \mathrm{m/s} — while the heavy cart lumbers on at 2 m/s2\ \mathrm{m/s}. Energy conservation permits this because the light cart carries little mass.

How elastic is 'elastic'? The restitution coefficient

Real collisions are never perfectly elastic: some kinetic energy always becomes heat, sound or permanent deformation. The coefficient of restitution ee quantifies the bounciness — the ratio of relative separation speed to relative approach speed:

e=v2−v1u1−u2e = \frac{v_2 - v_1}{u_1 - u_2}

Perfectly elastic means e=1e = 1; perfectly inelastic (sticking) means e=0e = 0. A basketball has e≈0.8e \approx 0.8, a tennis ball around 0.750.75, and putty near zero. Sports regulators actually specify ee ranges for balls — it is a measurable, standardized property, not just a textbook idealization.

Elastic collisions in 2D: the right-angle rule

In two or three dimensions, elastic collisions need one more ingredient: momentum is a vector, so it is conserved component by component. For smooth spheres, only the velocity components along the line of centers change; perpendicular components pass through untouched.

The famous result: two identical balls colliding elastically with one initially at rest always scatter at 90° to each other. Pool players use this constantly — the cue ball deflects along one leg of a right angle, the object ball along the other. It follows directly from conserving both vector momentum and scalar kinetic energy.

The 90-degree rule

Identical masses, elastic impact, one initially at rest → the two balls leave at right angles. A direct consequence of both conservation laws acting together.

Variables and units

SymbolNameUnitMeaning
m1,m2m₁, m₂MasseskgMass of each colliding object
u1,u2u₁, u₂Initial velocitiesm/sVelocities before the collision (signed)
v1,v2v₁, v₂Final velocitiesm/sVelocities after the collision (signed)
eeCoefficient of restitutiondimensionlessRatio of separation speed to approach speed; 1 = perfectly elastic

Common mistakes

✗ In an elastic collision the objects must bounce apart at the same speeds.

Speeds are preserved only in special cases (like equal masses head-on). In general, elastic means total kinetic energy is conserved — the individual speeds redistribute according to both conservation laws.

✗ Elastic collisions conserve momentum but not energy.

Elastic collisions conserve both. 'Elastic' is defined by kinetic energy conservation; momentum conservation holds in every isolated collision, elastic or not.

✗ Heavier objects always plow through lighter ones.

In a head-on elastic collision, a heavy object hitting a light stationary one keeps most of its velocity while the light one shoots off at nearly twice the incoming speed — but momentum and energy books still balance exactly.

Real-world applications

  • Billiard and pool strategy is applied elastic-collision physics: aim, angles and spin transfer.

  • Particle accelerators analyze scattering events assuming elastic collisions between subatomic particles.

  • Gas kinetic theory models molecular collisions as elastic to derive pressure and temperature.

  • Sports engineers tune ball and racket 'liveliness' by how close impacts come to perfectly elastic.

Frequently asked questions

Are any real collisions perfectly elastic?

Microscopically, molecular collisions in an ideal gas are treated as elastic. Macroscopically, nearly elastic collisions include billiard balls, steel ball bearings and a superbounced rubber ball on a hard floor. Nothing everyday is perfectly elastic — some energy always becomes heat or sound — but many impacts are close enough that the elastic model predicts them well.

Where does the 'lost' kinetic energy go in inelastic collisions?

Kinetic energy can be converted to other forms, but total energy is always conserved. In an inelastic collision the 'missing' kinetic energy becomes heat, sound, and permanent deformation of the objects. Energy conservation is never violated — only the kinetic-energy ledger shrinks.

What happens when equal masses collide head-on elastically?

Then they exchange velocities: the moving ball stops dead and the stationary one takes off at the incoming speed. This is why a pool break sends the cue ball nearly stopping when it hits a ball head-on, and it is the basis of the Newton's cradle demonstration.

Why do we need two equations for elastic but one for inelastic?

Because we do not know the impact details, the equations alone cannot tell us how the collision divides the motion — both KE-conserving and KE-losing outcomes satisfy momentum conservation. Nature needs the extra physical input (the materials' elasticity) to pick one; that input is exactly the distinction between elastic and inelastic.